PAULEY Blog - Recent Posts

Middle East Rail

PAULEY start to collaborate on a global stage as an Agent of Change

Often referred to as an Agent of Change, over the last few weeks Pauley has continued it’s global quest to reskill and upskill today’s and tomorrow’s workforce in its use of digital technology. What is evident is that the desire to upskill the UK’s rail workforce is not unique. All nations are seeking more efficient ways of meeting their railway obligations and driving greater productivity in the way they educate and train their workforce.

We have recently contributed to the largest rail conference and exhibition across the Middle East, North Africa, Indian Subcontinent and Central Asia – Middle East Rail.…

Rail Engineer of the Future

How will digitalisation and Industry 4.0 create Smart Engineers of the future?

So much of the way we live our daily lives is driven by technological advancements over the last twenty years. Smartphones, ultra thin laptops, tablets are now all commonplace in the way we go about our lives and our business. We now live in times where digital advancement is frequently taken for granted.

Indeed our emotional state is negatively affected without a reasonably strong Wi-Fi signal or a lack of battery power in our mobile devices. Digital technology drives the way we work and the way we live.

We are too far down the road for the changes to be …

What an exciting 2017! Here’s to the next digital evolution in 2018…

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Wow, its’ been an incredibly busy and successful year for us here at PAULEY, but again, as we say each year, where has the time gone!!? Well, our year has seen global travel, further advancements in digitising the rail industry, multiple TV appearances, another award won (and two awards given out) and even an Ironman Triathlon…

December is the time of year we crank up the heating a little and reflect warmly on the year that was: What worked? What didn’t? How can we improve? Then comes that sense of excitement of the looming New Year where it all starts …

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What are we doing to support the rail industry?

The rail industry in the UK is a complex, challenging environment that has evolved over centuries and demands more of its stakeholders now than ever before. We have the 17th largest railway network in the world; despite many lines having closed in the 20th century it remains one of the densest rail networks. It is one of the busiest railways in Europe, with 20% more train services than France, 60% more than Italy, and more than Spain, Switzerland, The Netherlands, Portugal and Norway combined, as well as representing more than 20% of all passenger journeys in Europe. In 2016, there …

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Industrial Strategy: Exporting Digital Railway through innovation and interconnectivity into Intelligent Transport Systems

PAULEY welcome the advent and the announcement of the Governments Industrial Strategy. In particular we are drawn to the alignment between the 10 Pillars and a number of activities we are very familiar with. The overarching vision of the future “connected Britain” is a tremendous rallying call for the country as a whole and to the next generation.

As an island nation standing tall on the global stage, we are uniquely positioned to lead the world in a holistic approach to the delivery and operation of a smart infrastructure and transportation network. In our mind, the Industrial Strategy represents …

Augmented and Virtual Reality are a key driver in delivering the Digital Railway

In December 2016, the National Skills Academy for Rail (NSAR), Rail Supply Group (RSG), Rail Delivery Group (RDG) and the Department for Transport (DfT) gathered the Rail Industry together to launch the Rail Sector Skills Delivery Plan.

The industry plan is to recruit 100,000 people into the rail industry to plug the skills gap and keep the country moving forward as demand for both passenger and rail freight shows no sign of slowing down. The Government have committed through their Transport Infrastructure Skills Strategy (TISS) their requirement to produce 30,000 new apprenticeships by 2020 of which 20,000 have …

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12 Months before Christmas – A Year Driving Rail Innovation and Skills

As we move into December 2016 and start our strategic planning for next year, we take a pause to look back and review this year. Each year we like to see what innovations we have introduced and how we have helped our clients advance. By listening first and fully understanding the challenges and issues our clients face, we are then able to share our knowledge, experiences, thoughts and ideas with them. Then and only then can we come up with the digital solutions to solve those issues that we all face each and every day, to improve the lives of …

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The VR/AR Boom Is Here: Join the Step Change

Every forward-thinking, ambitious organisation should be aiming to ride the crest of the technological wave. Yet too many are shying away from the seemingly daunting arena of virtual and augmented realities.

The reality is that not engaging with VR/AR now—just as the field starts to boom—could be an even bigger risk to your business strategy.

Join a booming market

After a long time in the making, the VR/AR market is currently at tipping point: Deloitte Global predicts that 2016 will be VR’s first billion-dollar year. Over at Goldman Sachs, they’re estimating the VR/AR market to grow to $80 billion …

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VR Set to Collide With Pop Culture at London Film & Comic Con’s Inaugural VR Zone

As 2016 rolls on, virtual and augmented realities are increasingly hitting the spotlight. We’ll be showcasing the latest developments, connecting with early adopters and networking with the best developers from the UK and beyond at this July’s London Film & Comic Con by powering the event’s inaugural VR Zone. 

What’s the big deal about virtual and augmented realities?

Virtual reality (VR) transports the user out of their everyday world and immerses them in a 360-degree environment. While VR headsets are generally more affordable and accessible at the moment, thanks to low cost headsets such as Google Cardboard and Gear VR, …

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Traditional Learning Is Going Immersive, Virtual & Augmented

Schools and other teaching environments are still biased towards making learners listen, read and write in order to take in new information. But the reality is that few of us are inspired—or able—to learn from word-heavy PowerPoint slides or the sound of a lecturer’s voice. Immersive technologies such as virtual reality (VR), augmented reality (AR), touchscreens, and 3D content can change how we learn for the better.

There are four main types of learners: auditory, visual, reading/writing, and kinaesthetic. Most of us are a mixture of these, but we each tend to have a preferred method of learning new things.…