Immersive Learning Professional Programme


Raising Awareness of How Immersive Technologies Can be Used Effectively in Education and Training.

This programme aims to raise awareness of how augmented/virtual reality or immersive technologies can be used effectively in education and training. Delegates will be able to experience the possibilities and benefits of AR/VR in course delivery and assessment and understand how this technology can be embedded into course delivery. The programme will show the type of resource that is currently available and how to commission the development of bespoke resources and the potential for commercialisation.


Jointly, PAULEY, NCATI and NSAR have devised an Immersive Learning Professional (ILP) programme to enable more learning and development professionals to become digitally aware and confident in how they train using immersive technology. Our goal is to provide awareness of how augmented/virtual reality or immersive technologies can be used effectively in education and training:

  • The possibilities and benefits of immersive technology in course delivery and assessment
  • How this technology can be embedded into course delivery
  • The range and type of commercial off-shelf resource that is currently available
  • The commissioning process for development of bespoke resources and the potential routes for commercialisation

Appeals to a Variety of Learning Styles and Preferences

Classic teaching and training methods convey content to students according to the instructor’s preferred style of learning. These styles are classified as visual, auditory, tactical, and kinaesthetic. But what if multiple styles of learning could be satisfied simultaneously? With AR/VR learning, this is a new reality.

Offers Experiences that Promote Repetition to Allow Mastery of Skills

New skills require practice. Simulations have always been part of vocational training, but it’s never been easy or cheap to set them up for the sake of practice. AR/VR training options offer controlled, easily generated environments that allow for the repetition students need to master a new skill or process.

Enable Flexibility of Location

Using headsets, students can explore the Great Barrier Reef, take a virtual walk on Mars–the options are limitless. Even otherwise cost-prohibitive domestic destinations can be options. Subject-intensive modules are also gaining in interest. History teachers are discovering “time-travel” opportunities as more and more content is produced. AR/VR enables access to work-sites which may otherwise be inaccessible.

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